Commander Masters (cmm)

#1064 ⸱ Mythic ⸱ Japanese
野生の心、セルヴァラ

Variations : 3

Parts

野生の心、セルヴァラ

伝説のクリーチャー — エルフ・スカウト
2 / 3
これでないクリーチャー1体が戦場に出るたび、そのパワーがそれでない各クリーチャーのパワーよりも大きいなら、それのコントローラーはカード1枚を引いてもよい。
, :望む色の組み合わせのマナX点を加える。Xはあなたがコントロールしているクリーチャーのパワーの中の最大値に等しい。

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2016-08-23

Selvala's last ability is a mana ability. It doesn't use the stack and can't be responded to. If the greatest power among creatures you control is 0 or less at that time, no mana is added.

 

2016-08-23

The new creature's power is compared to the power of each other creature on the battlefield as the first ability resolves. If another creature has the same or higher power than the new creature's power, no one may draw a card.

 

2016-08-23

If the new creature isn't on the battlefield as the first ability resolves, use its power when it left the battlefield to determine whether its controller may draw a card. Note that effects that reduced its power before it left the battlefield will apply.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Modern Horizons 3 Commander
Conspiracy: Take the Crown