Commander Masters (cmm) | ||
#823 ⸱ Rare ⸱ Japanese |
![]() Variations— Parts— | 命運の掌握命運の掌握が戦場に出たとき、各対戦相手につきそれぞれ、そのプレイヤーがコントロールしていて土地でないパーマネント最大1つを対象とする。命運の掌握が戦場を離れるまで、それらを追放する。(それらのパーマネントはオーナーのコントロール下で戦場に戻る。)
LegalitiesLegal Duel Brawl Legacy Vintage Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Standard Oldschool Premodern Standardbrawl Paupercommander RulingsThe exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
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