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#823 ⸱ Rare ⸱ English |
Variations— Parts— | Grasp of FateWhen Grasp of Fate enters, for each opponent, exile up to one target nonland permanent that player controls until Grasp of Fate leaves the battlefield. (Those permanents return under their owners' control.)
LegalitiesNot Legal Alchemy Explorer Future Modern Oldschool Pauper Paupercommander Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Oathbreaker Penny Timeless Vintage RulingsIf Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
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