Commander Legends (cmr) | ||
#20 ⸱ Uncommon ⸱ Portuguese |
Variations— Parts— | Correntes da FéEncantar permanente Quando Correntes da Fé entra no campo de batalha, você ganha 4 pontos de vida. A permanente encantada não pode atacar nem bloquear e suas habilidades ativadas não podem ser ativadas, a menos que sejam habilidades de mana.
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Historic Commander Gladiator Historicbrawl Paupercommander Explorer Predh Oathbreaker Timeless Brawl Not Legal Brawl Future Alchemy Standard Oldschool Premodern Timeless Standardbrawl RulingsActivated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords (such as equip) are activated abilities and will have colons in their reminder text. Loyalty abilities of planeswalkers are activated abilities.
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