Conspiracy: Take the Crown (cn2)

#35 ⸱ Common ⸱ English
Messenger Jays

Variations

Parts

Messenger Jays

Creature — Bird
2 / 1
Flying
Council's dilemma — When this creature enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on this creature for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Modern
Oldschool
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Pauper
Paupercommander
Vintage

Rulings

2016-08-23

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

2016-08-23

If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

 

2016-08-23

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

 

2016-08-23

You must vote for one of the available options. You can’t abstain.

 

2016-08-23

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

 

2016-08-23

Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

 

2016-08-23

The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

 

Market Pricing

 NormalFoil
Low$0.06
Median$0.24
High$20.00
Market$0.12
Direct Low
Buy at TCGPlayer

Printings

 NormalFoil
The List$0.29
Conspiracy: Take the Crown$0.12

Pricing data provided by TCGPlayer