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Conspiracy: Take the Crown (cn2)

#35 ⸱ Common ⸱ Simplified Chinese
信鸦

Variations

Parts

信鸦

生物~鸟
2 / 1
飞行
议争~当信鸦进战场时,由你开始,每位牌手各投票选择「赏羽」或「制笔」。在信鸦上放置若干+1/+1指示物,其数量等同于投票选择「赏羽」的总票数;抓若干牌,其数量等同于投票选择「制笔」的总票数。你每以此法抓一张牌,便弃一张牌。

 

 

 

Legalities

Legal
Duel
Legacy
Pauper
Vintage
Commander
Oathbreaker
Paupercommander
Not Legal
Brawl
Penny
Predh
Future
Modern
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl

Rulings

2016-08-23

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

2016-08-23

If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

 

2016-08-23

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

 

2016-08-23

You must vote for one of the available options. You can’t abstain.

 

2016-08-23

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

 

2016-08-23

Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

 

2016-08-23

The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings