Conspiracy: Take the Crown (cn2)

#16 ⸱ Common ⸱ Japanese
護衛隊の副官

Variations

Parts

護衛隊の副官

クリーチャー — 人間・兵士
2 / 2
動議 ― 護衛隊の副官が戦場に出たとき、あなたから始めて各プレイヤーは「質」または「量」のいずれかに投票する。「質」1票につき護衛隊の副官の上に+1/+1カウンターを1個置き、「量」1票につき白の1/1の兵士・クリーチャー・トークンを1体戦場に出す。

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Modern
Oldschool
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Pauper
Paupercommander
Vintage

Rulings

2016-08-23

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

 

2016-08-23

Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

 

2016-08-23

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

2016-08-23

You must vote for one of the available options. You can’t abstain.

 

2016-08-23

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

 

2016-08-23

If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

 

2016-08-23

The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Conspiracy: Take the Crown