Conspiracy: Take the Crown (cn2) | ||
| #16 ⸱ Common ⸱ Simplified Chinese | ||
![]() Variations— Parts— | 侍卫副官2 / 2 议争~当侍卫副官进战场时,由你开始,每位牌手各投票选择「力量」或「数量」。在侍卫副官上放置若干+1/+1指示物,其数量等同于投票选择「力量」的总票数;将若干1/1白色士兵衍生物放进战场,其数量等同于投票选择「数量」的总票数。
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Modern Oldschool Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Pauper Paupercommander Vintage RulingsUnlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
You must vote for one of the available options. You can’t abstain.
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
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