Dragon's Maze (dgm) | ||
#134 ⸱ Uncommon ⸱ English |
Variations— Parts— | TurnUntil end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1. Fuse (You may cast one or both halves of this card from your hand.)
BurnBurn deals 2 damage to any target. Fuse (You may cast one or both halves of this card from your hand.)
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless Legal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker RulingsIf a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
| Market Pricing
Other Printings
|