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#110 ⸱ Rare ⸱ French |
Variations— Parts— | Kraj expérimental4 / 6 Le Kraj expérimental a toutes les capacités activées de chaque autre créature qui a un marqueur +1/+1 sur elle. : Mettez un marqueur +1/+1 sur la créature ciblée.
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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