Commander Masters (cmm) | ||
#578 ⸱ Rare ⸱ French |
Variations— Parts— | Kraj expérimental4 / 6 Le Kraj expérimental a toutes les capacités activées de chaque autre créature qui a un marqueur +1/+1 sur elle. : Mettez un marqueur +1/+1 sur une créature ciblée.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
| Market Pricing
Other Printings
|