Commander Masters (cmm) | ||
#578 ⸱ Rare ⸱ French |
Variations— Parts— | Kraj expérimental4 / 6 Le Kraj expérimental a toutes les capacités activées de chaque autre créature qui a un marqueur +1/+1 sur elle. : Mettez un marqueur +1/+1 sur une créature ciblée.
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Timeless Legal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker RulingsActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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