Dark Ascension (dka) | ||
#3 ⸱ Common ⸱ English |
Variations— Parts— | Break of DayCreatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
LegalitiesLegal Duel Penny Legacy Modern Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Predh Future Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsBreak of Day checks your life total only at the time it resolves. Any creatures that gain indestructible will continue to be indestructible that turn even if you gain life.
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