生物 — 矮人/骑士
3 / 1
岩圈骑士不能进行阻挡。
瞬间~历险
目标生物得+2/+0直到回合结束。(然后放逐此牌。之后你还可以从放逐区中施放该生物。)
When casting a spell as an Adventure, use the alternative characteristics and ignore all of the card's normal characteristics. The spell's color, mana cost, mana value, and so on are determined by only those alternative characteristics. If the spell leaves the stack, it immediately resumes using its normal characteristics.