Nesting Grounds

Variations : 3

Parts

Nesting Grounds

Land
: Add .
, : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.

 

 

 

Legalities

Legal
Duel
Brawl
Legacy
Modern
Vintage
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-04-17

The two target permanents don't have to share a type, which can result in some counters on permanents that would not occur normally, such as loyalty counters on creatures or +1/+1 counters on lands. Keyword counters will grant the permanent that keyword even if it's meaningless (such as trample on an enchantment); +1/+1 counters won't affect the permanent unless it's a creature; and many named counters (such as soul counters) won't have an effect unless the recipient permanent refers to them in some way.

 

2020-04-17

If either permanent becomes an illegal target, no counter is removed or put.

 

2020-04-17

You choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.

 

2020-04-17

To move a counter from one creature to another, the counter is removed from the first permanent and put on the second. Any abilities that care about a counter being removed from or put onto a permanent will apply.

 

Market Pricing

 NormalFoil
Low$0.56
Median$1.97
High$46.40
Market$1.50
Direct Low
Buy at TCGPlayer

Other Printings

 NormalFoil
Final Fantasy Commander$0.23
Modern Horizons 3$0.20
Modern Horizons 3$0.28
Fallout$3.99
Fallout$0.31
Fallout$1.28
Fallout$1.83
New Capenna Commander$0.71
Commander 2020$0.42

Pricing data provided by TCGPlayer