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#276 ⸱ Rare ⸱ English |
Variations : 3Parts— | Nesting Grounds: Add . , : Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsYou choose the two target permanents as Nesting Grounds's second ability is put onto the stack. You choose which kind of counter to move as that ability resolves.
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