Final Fantasy Commander (fic)

#160 ⸱ Rare ⸱ German
Primas Seymor

Variations : 1

Parts

Primas Seymor

1 / 3
Zu Beginn des Kampfes in deinem Zug legst du so viele +1/+1-Marken, wie Primas Seymors Stärke beträgt, auf eine andere Kreatur deiner Wahl, die du kontrollierst.
: Monstrum X, wobei X gleich der Anzahl an Marken auf den Kreaturen ist, die du kontrollierst.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Modern
Oldschool
Pauper
Paupercommander
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Vintage

Rulings

2025-06-06

The value of X is determined only once, as Maester Seymour's last ability resolves.

 

2025-06-06

If Maester Seymour is no longer on the battlefield when its first ability resolves, use its power as it last existed on the battlefield to determine how many +1/+1 counters to put on the target creature.

 

2025-06-06

Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.

 

2025-06-06

Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Final Fantasy Commander
Final Fantasy Commander