Final Fantasy (fin) | ||
| #521 ⸱ Rare ⸱ English | ||
![]() Variations— Parts : 1 | Dion, Bahamut's Dominant3 / 3 Dragonfire Dive — During your turn, Dion and other Knights you control have flying. When Dion enters, create a 2/2 white Knight creature token.
Bahamut, Warden of Light5 / 5 (As this Saga enters and after your draw step, add a lore counter.) I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn. III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up). Flying
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Penny Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsIf the target permanent is an illegal target when Bahamut's third chapter ability tries to resolve, it won't resolve and none of its effects will happen. You won't exile Bahamut and return it to the battlefield front face up. Instead, when the ability leaves the stack without resolving and state-based actions are checked, Bahamut will be sacrificed due to having a number of lore counters greater than or equal to its final chapter number.
Dion's first ability will still give it flying during your turn even if Dion somehow isn't a Knight.
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