Final Fantasy (fin)

#16 ⸱ Rare ⸱ English
Dion, Bahamut's Dominant // Bahamut, Warden of Light

Variations : 3

Parts : 2

Dion, Bahamut's Dominant

Legendary Creature — Human Noble Knight
3 / 3
Dragonfire Dive — During your turn, Dion and other Knights you control have flying.
When Dion enters, create a 2/2 white Knight creature token.
, : Exile Dion, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.

 

 

 

Bahamut, Warden of Light

Legendary Enchantment Creature — Saga Dragon
5 / 5
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Wings of Light — Put a +1/+1 counter on each other creature you control. Those creatures gain flying until end of turn.
III — Gigaflare — Destroy target permanent. Exile Bahamut, then return it to the battlefield (front face up).
Flying

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Penny
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2025-06-06

If the target permanent is an illegal target when Bahamut's third chapter ability tries to resolve, it won't resolve and none of its effects will happen. You won't exile Bahamut and return it to the battlefield front face up. Instead, when the ability leaves the stack without resolving and state-based actions are checked, Bahamut will be sacrificed due to having a number of lore counters greater than or equal to its final chapter number.

 

2025-06-06

Dion's first ability will still give it flying during your turn even if Dion somehow isn't a Knight.

 

Market Pricing

 NormalFoil
Low$0.25
Median$0.79
High$25.92
Market$0.57
Direct Low$0.53
Buy at TCGPlayer

Other Printings

 NormalFoil
Final Fantasy Promos$5.36

Pricing data provided by TCGPlayer