Mob Rule

Variations

Parts

Mob Rule

Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Pauper
Alchemy
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Predh
Timeless
Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker

Rulings

2014-11-24

Once you gain control of a creature, it doesn't matter what happens to its power.

 

Market Pricing

 NormalFoil
Low$0.39
Median$0.75
High$10.99
Market$0.47
Direct Low$0.47
Buy at TCGPlayer

Other Printings

 NormalFoil
Crimson Vow Commander$0.54

Pricing data provided by TCGPlayer