RNA Guild Kit (gk2) | ||
#117 ⸱ Rare ⸱ German |
![]() Variations— Parts— | Kraj-Experiment4 / 6 Das Kraj-Experiment hat alle aktivierten Fähigkeiten aller anderen Kreaturen, auf denen mindestens eine +1/+1-Marke liegt.
LegalitiesLegal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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