RNA Guild Kit (gk2) | ||
#117 ⸱ Rare ⸱ German |
Variations— Parts— | Kraj-Experiment4 / 6 Das Kraj-Experiment hat alle aktivierten Fähigkeiten aller anderen Kreaturen, auf denen mindestens eine +1/+1-Marke liegt. : Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Timeless Legal Duel Penny Legacy Modern Vintage Commander Predh Oathbreaker RulingsActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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