Commander Masters (cmm) | ||
#578 ⸱ Rare ⸱ German |
Variations : 1Parts— | Kraj-Experiment4 / 6 Das Kraj-Experiment hat alle aktivierten Fähigkeiten jeder anderen Kreatur, auf der eine +1/+1-Marke liegt. : Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Predh Vintage RulingsActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
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