Commander Masters (cmm) | ||
#578 ⸱ Rare ⸱ German |
Variations : 1Parts— | Kraj-Experiment4 / 6 Das Kraj-Experiment hat alle aktivierten Fähigkeiten jeder anderen Kreatur, auf der eine +1/+1-Marke liegt. : Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl.
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Pioneer Explorer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Timeless Legal Duel Penny Predh Legacy Modern Vintage Commander Oathbreaker RulingsActivated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
| Market Pricing
Other Printings
|