Alchemy Horizons: Baldur's Gate (hbg) | ||
#165 ⸱ Mythic ⸱ English |
Variations— Parts— | Pact WeaponAs long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
LegalitiesLegal Brawl Duel Legacy Alchemy Vintage Historic Commander Gladiator Historicbrawl Oathbreaker Timeless Not Legal Standardbrawl Brawl Penny Future Modern Pauper Pioneer Explorer Standard Oldschool Premodern Paupercommander Predh Alchemy Timeless RulingsIf the card draw is replaced with another effect, the equipped creature won't get any bonus to its power and toughness and you won't lose any life. This is true even if the card draw is replaced by one or more card draws.
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