Alchemy Horizons: Baldur's Gate (hbg) | ||
#165 ⸱ Mythic ⸱ English |
Variations— Parts— | Pact WeaponAs long as Pact Weapon is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
LegalitiesNot Legal Alchemy Explorer Future Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Oathbreaker Timeless Vintage RulingsIf the card draw is replaced with another effect, the equipped creature won't get any bonus to its power and toughness and you won't lose any life. This is true even if the card draw is replaced by one or more card draws.
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