Alchemy Horizons: Baldur's Gate (hbg) | ||
#180 ⸱ Common ⸱ English |
Variations— Parts— | Earth-Cult Elemental6 / 6 Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents.
LegalitiesNot Legal Standardbrawl Penny Oldschool Premodern Future Brawl Standard Predh Alchemy Timeless Legal Duel Brawl Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Historicbrawl Paupercommander Penny Oathbreaker Timeless RulingsPlayers decide in turn order, starting with the active player (or the next opponent in turn order if the active player isn't sacrificing anything), which permanent(s) they will sacrifice. Players later in turn order will know which permanents were picked by earlier players while they make this choice. Once all choices have been made, all permanents are sacrificed simultaneously.
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