Adventures in the Forgotten Realms (afr) | ||
#141 ⸱ Common ⸱ English |
Variations— Parts— | Earth-Cult Elemental6 / 6 Siege Monster — When Earth-Cult Elemental enters the battlefield, roll a d20. 1—9 | Each player sacrifices a permanent. 10—19 | Each opponent sacrifices a permanent. 20 | Each opponent sacrifices two permanents.
LegalitiesNot Legal Standardbrawl Oldschool Premodern Penny Future Brawl Standard Predh Alchemy Timeless Legal Oathbreaker Duel Brawl Penny Future Legacy Modern Pauper Alchemy Pioneer Vintage Historic Standard Commander Gladiator Historicbrawl Paupercommander Explorer Timeless RulingsPlayers decide in turn order, starting with the active player (or the next opponent in turn order if the active player isn't sacrificing anything), which permanent(s) they will sacrifice. Players later in turn order will know which permanents were picked by earlier players while they make this choice. Once all choices have been made, all permanents are sacrificed simultaneously.
| Market Pricing
Other Printings
|