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Alchemy Horizons: Baldur's Gate (hbg)

#202 ⸱ Uncommon ⸱ English
Choose Your Weapon

Variations

Parts

Choose Your Weapon

Instant
Choose one —
• Two-Weapon Fighting — Double target creature's power and toughness until end of turn.
• Archery — This spell deals 5 damage to target creature with flying.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Timeless
Vintage

Rulings

2021-07-23

If an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Adventures in the Forgotten Realms$0.23

Pricing data provided by TCGPlayer