Alchemy Horizons: Baldur's Gate (hbg) | ||
#202 ⸱ Uncommon ⸱ English |
Variations— Parts— | Choose Your WeaponChoose one — • Two-Weapon Fighting — Double target creature's power and toughness until end of turn. • Archery — This spell deals 5 damage to target creature with flying.
LegalitiesNot Legal Standardbrawl Penny Pauper Oldschool Premodern Paupercommander Future Brawl Standard Predh Alchemy Timeless Legal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Historicbrawl Penny Oathbreaker Timeless RulingsIf an effect instructs you to “double” a creature's power, that creature gets +X/+0, where X is its power as that effect begins to apply. The same is true for toughness.
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