Invasion (inv) | ||
#16 ⸱ Rare ⸱ English |
Variations— Parts— | Fight or FlightAt the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
LegalitiesNot Legal Standardbrawl Brawl Penny Future Modern Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Historicbrawl Paupercommander Explorer Timeless Legal Duel Legacy Vintage Commander Premodern Predh Oathbreaker RulingsIf you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.
| Market Pricing
Other Printings— |