Invasion (inv)

#16 ⸱ Rare ⸱ English
Fight or Flight

Variations

Parts

Fight or Flight

Enchantment
At the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Penny
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Historicbrawl
Paupercommander
Explorer
Timeless
Legal
Duel
Legacy
Vintage
Commander
Premodern
Predh
Oathbreaker

Rulings

2008-08-01

If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.

 

Market Pricing

 NormalFoil
Low$0.70
Median$1.07
High$14.99
Market$0.92
Direct Low
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Other Printings