Invasion (inv) | ||
#16 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Fight or FlightAt the beginning of combat on each opponent's turn, separate all creatures that player controls into two piles. Only creatures in the pile of their choice can attack this turn.
LegalitiesLegal Duel Predh Legacy Vintage Commander Premodern Oathbreaker Not Legal Brawl Penny Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Standardbrawl Paupercommander RulingsIf you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack.
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