Jumpstart: Historic Horizons (j21) | ||
#408 ⸱ Common ⸱ English |
Variations— Parts— | Arcbound Slasher0 / 0 Modular 4 (This creature enters the battlefield with four +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) Riot (This creature enters the battlefield with your choice of an additional +1/+1 counter or haste.)
LegalitiesLegal Brawl Duel Penny Legacy Modern Pauper Vintage Historic Commander Gladiator Historicbrawl Paupercommander Oathbreaker Timeless Not Legal Standardbrawl Brawl Future Alchemy Pioneer Standard Oldschool Premodern Explorer Predh Penny Timeless RulingsIf you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
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