Jumpstart 2022 (j22)

#3 ⸱ Common ⸱ English
Chains of Custody

Variations

Parts

Chains of Custody

Enchantment — Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

 

 

 

Legalities

Not Legal
Alchemy
Explorer
Future
Modern
Oldschool
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Oathbreaker
Pauper
Paupercommander
Timeless
Vintage

Rulings

2022-12-02

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

 

Market Pricing

 NormalFoil
Low$0.10
Median$0.25
High$19.95
Market$0.14
Direct Low$0.14
Buy at TCGPlayer

Other Printings

 NormalFoil
Foundations Jumpstart$0.14

Pricing data provided by TCGPlayer