Jumpstart 2022 (j22) | ||
| #654 ⸱ Rare ⸱ French | ||
![]() Variations— Parts— | Maître de guerre elfe2 / 2 À chaque fois qu'au moins un autre elfe arrive sur le champ de bataille sous votre contrôle, créez un jeton de créature 1/1 verte Elfe et Guerrier. Cette capacité ne se déclenche qu'une seule fois par tour.
LegalitiesNot Legal Alchemy Future Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Timeless Vintage RulingsIt doesn't matter how many Elves enter the battlefield under your control. The ability creates only one Elf Warrior creature token.
Once the triggered ability has triggered once during a turn, it can't trigger again, even if the triggered ability is still on the stack, has been countered, or has otherwise left the stack.
The activated ability affects only Elves you control as the ability resolves. Elves you begin to control later in the turn won't get the bonuses. Creatures you control that become Elves later in the turn won't get the bonuses, and Elves you control that got the bonuses that stop being Elves later in the turn won't lose them.
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||||||||||||||









