Jumpstart 2022 (j22) | ||
#654 ⸱ Rare ⸱ French |
![]() Variations— Parts— | Maître de guerre elfe2 / 2 À chaque fois qu'au moins un autre elfe arrive sur le champ de bataille sous votre contrôle, créez un jeton de créature 1/1 verte Elfe et Guerrier. Cette capacité ne se déclenche qu'une seule fois par tour.
LegalitiesLegal Duel Brawl Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Penny Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsThe activated ability affects only Elves you control as the ability resolves. Elves you begin to control later in the turn won't get the bonuses. Creatures you control that become Elves later in the turn won't get the bonuses, and Elves you control that got the bonuses that stop being Elves later in the turn won't lose them.
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