Foundations Jumpstart (j25)

#180 ⸱ Common ⸱ German
Ketten der Obhut

Variations

Parts

Ketten der Obhut

Verzauberung — Aura
Verzaubert eine Kreatur, die du kontrollierst
Wenn die Ketten der Obhut ins Spiel kommen, schicke ein Nichtland-Permanent deiner Wahl, das ein Gegner kontrolliert, ins Exil, bis die Ketten der Obhut das Spiel verlassen.
Die verzauberte Kreatur hat Abwehr . (Immer wenn sie das Ziel eines Zauberspruchs oder einer Fähigkeit wird, den bzw. die ein Gegner kontrolliert, neutralisiere ihn bzw. sie, es sei denn, jener Spieler bezahlt .)

 

 

 

Legalities

Not Legal
Alchemy
Future
Modern
Oldschool
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Gladiator
Historic
Legacy
Oathbreaker
Pauper
Paupercommander
Timeless
Vintage

Rulings

2022-12-02

If Chains of Custody leaves the battlefield before its second ability resolves, the target permanent won't be exiled.

 

2022-12-02

If a token is exiled this way, it will cease to exist and won't return to the battlefield.

 

2022-12-02

Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.

 

2022-12-02

If an Aura is exiled this way, its owner chooses what it will enchant as it returns to the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to a permanent with shroud, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in exile for the rest of the game.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Foundations Jumpstart
Jumpstart 2022