Jumpstart (jmp) | ||
#134 ⸱ Common ⸱ English |
Variations— Parts— | Take HeartTarget creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Historic Commander Gladiator Historicbrawl Paupercommander Explorer Oathbreaker Timeless Brawl Not Legal Brawl Future Alchemy Standard Oldschool Premodern Penny Predh Timeless Standardbrawl RulingsYou can cast Take Heart even if you control no attacking creatures, perhaps because it’s not even your turn. The target creature gets +2/+2 even though you don’t gain life.
| Market Pricing
Other Printings
|