Jumpstart (jmp) | ||
#484 ⸱ Uncommon ⸱ English |
Variations— Parts— | Scuttlemutt2 / 2 : Add one mana of any color. : Target creature becomes the color or colors of your choice until end of turn.
LegalitiesLegal Brawl Duel Penny Legacy Modern Pauper Pioneer Vintage Historic Commander Gladiator Historicbrawl Paupercommander Explorer Predh Oathbreaker Timeless Not Legal Standardbrawl Brawl Future Alchemy Standard Oldschool Premodern Timeless Penny RulingsThe target creature has only the colors Scuttlemutt gives it—Scuttlemutt’s ability overwrites any previous colors the creature had.
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