Kaldheim (khm)

#337 ⸱ Mythic ⸱ German
Strahlende Marschallin

Variations : 1

Parts

Strahlende Marschallin

Kreatur — Engel, Krieger
3 / 3
Fliegend
Wenn die Strahlende Marschallin ins Spiel kommt oder stirbt, kannst du eine andere Kreaturenkarte aus deinem Friedhof ins Exil schicken. Wenn du dies tust, lege auf jede Kreatur außer der Strahlenden Marschallin, die du kontrollierst und die einen Kreaturentyp mit der ins Exil geschickten Karte gemeinsam hat, eine +1/+1-Marke.

 

 

 

Legalities

Not Legal
Alchemy
Future
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Legal
Brawl
Commander
Duel
Explorer
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Timeless
Vintage

Rulings

2021-02-05

You don’t choose which creature card you’re exiling, if any, until the triggered ability is resolving. When you do, the reflexive triggered ability triggers. Players may respond to this reflexive triggered ability, knowing the creature types of the card you exiled and which creatures might get a +1/+1 counter. This is different than effects that say “If you do” in that players may take actions after you’ve exiled another creature card but before putting counters on other creatures you control.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings