Kaldheim (khm)

#191 ⸱ Uncommon ⸱ English
Rune of Might

Variations

Parts

Rune of Might

Enchantment — Aura Rune
Enchant permanent
When Rune of Might enters the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +1/+1 and has trample.
As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."

 

 

 

Legalities

Not Legal
Standardbrawl
Penny
Pauper
Oldschool
Premodern
Paupercommander
Future
Brawl
Alchemy
Standard
Predh
Timeless
Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Commander
Gladiator
Historicbrawl
Explorer
Penny
Oathbreaker
Timeless

Rulings

2021-02-05

If the target of an Aura spell is an illegal target as that spell tries to resolve, it won’t resolve, it won’t enter the battlefield, and none of its enters-the-battlefield triggered abilities will trigger.

 

Market Pricing

 NormalFoil
Low$0.20
Median$0.38
High$2.42
Market$0.25
Direct Low
Buy at TCGPlayer

Other Printings