Kaladesh (kld)

#181 ⸱ Uncommon ⸱ German
Technisierte Macht

Variations

Parts

Technisierte Macht

Hexerei
Bestimme eines —
• Eine Kreatur deiner Wahl erhält +5/+5 und verursacht Trampelschaden bis zum Ende des Zuges.
• Kreaturen, die du kontrollierst, erhalten +2/+2 und Wachsamkeit bis zum Ende des Zuges.

 

 

 

Legalities

Legal
Brawl
Duel
Legacy
Modern
Pioneer
Vintage
Historic
Commander
Gladiator
Historicbrawl
Explorer
Oathbreaker
Timeless
Not Legal
Standardbrawl
Brawl
Penny
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Paupercommander
Predh
Timeless

Rulings

2016-09-20

The set of creatures affected by Engineered Might's second mode is determined as the spell resolves. Creatures you begin to control later in the turn and noncreature permanents that become creatures later in the turn won't get +2/+2 or gain vigilance.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings