Khans of Tarkir (ktk) | ||
#207 ⸱ Rare ⸱ English |
Variations— Parts— | Temur AscendancyCreatures you control have haste. Whenever a creature with power 4 or greater enters the battlefield under your control, you may draw a card.
LegalitiesLegal Brawl Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Timeless Explorer Historic Gladiator Historicbrawl Not Legal Standardbrawl Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless RulingsIf Temur Ascendancy leaves the battlefield, creatures you control lose haste. If they haven’t been under your control since the turn began and don’t otherwise have haste, they can’t attack this turn. If they’ve already attacked, they remain attacking creatures.
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