Legends (leg) | ||
#8 ⸱ Rare ⸱ English |
![]() Variations— Parts— | Divine InterventionThis enchantment enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from this enchantment. When you remove the last intervention counter from this enchantment, the game is a draw.
LegalitiesLegal Duel Penny Predh Legacy Vintage Commander Oldschool Oathbreaker Not Legal Brawl Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Premodern Standardbrawl Paupercommander RulingsWhen Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.
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