Masters Edition III (me3) | ||
#8 ⸱ Rare ⸱ English |
Variations— Parts— | Divine InterventionDivine Intervention enters with two intervention counters on it. At the beginning of your upkeep, remove an intervention counter from Divine Intervention. When you remove the last intervention counter from Divine Intervention, the game is a draw.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pauper Paupercommander Pioneer Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Penny Predh Vintage RulingsWhen Divine Intervention’s third ability resolves, the game ends immediately. The game is a draw, meaning neither player wins and neither player loses.
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