March of the Machine: The Aftermath (mat) | ||
#1 ⸱ Uncommon ⸱ English |
Variations : 3Parts— | Coppercoat Vanguard2 / 2 Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
LegalitiesLegal Standardbrawl Duel Brawl Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Oathbreaker Historicbrawl Future Timeless Not Legal Duel Brawl Penny Predh Future Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Commander Gladiator Oldschool Premodern Oathbreaker Historicbrawl Paupercommander Timeless Restricted Paupercommander RulingsOnce a ward ability has triggered, causing that Human to lose ward by removing Coppercoat Vanguard won't affect that ability. The appropriate player will still have to pay or see their spell or ability countered.
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