March of the Machine: The Aftermath (mat) | ||
#186 ⸱ Uncommon ⸱ English |
Variations : 3Parts— | Coppercoat Vanguard2 / 2 Each other Human you control gets +1/+0 and has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
LegalitiesNot Legal Alchemy Oldschool Pauper Paupercommander Penny Predh Premodern Legal Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage RulingsOnce a ward ability has triggered, causing that Human to lose ward by removing Coppercoat Vanguard won't affect that ability. The appropriate player will still have to pay or see their spell or ability countered.
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