Urza's Saga

Variations : 1

Parts : 2

Urza's Saga

Enchantment Land — Urza's Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — This Saga gains ": Add ."
II — This Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'"
III — Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle.

 

 

 

Legalities

Legal
Duel
Legacy
Modern
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander
Restricted
Vintage

Rulings

2021-06-18

Although Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.

 

2021-06-18

If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.

 

2021-06-18

Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.

 

2021-06-18

While resolving the chapter III ability, you can find only a card with actual mana cost or , not mana value 0 or 1. For example, you couldn't find a card with mana cost or one with mana cost .

 

2021-06-18

Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.

 

2021-06-18

Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.

 

Market Pricing

 NormalFoil
Low$65.00
Median$74.25
High$154.76
Market$68.61
Direct Low$82.97
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Other Printings

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Mystery Booster 2$40.25
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The List$40.33

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