Modern Horizons 2 (mh2) | ||
#259 ⸱ Rare ⸱ English |
![]() Variations : 1Parts : 2 | Urza's Saga(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains " II — This Saga gains " III — Search your library for an artifact card with mana cost
LegalitiesLegal Duel Legacy Modern Commander Oathbreaker Not Legal Brawl Penny Predh Future Pauper Alchemy Pioneer Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander Restricted Vintage RulingsAlthough Urza's Saga has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
If Urza's Saga loses all of its chapter abilities but is still a Saga, perhaps due to a card like Blood Moon, it will immediately be sacrificed.
Urza's Saga is a land, so it can only be played as a land. It cannot be cast as a spell.
While resolving the chapter III ability, you can find only a card with actual mana cost
Even though Urza's Saga is a land, it is also still a Saga, and it will be sacrificed after its last chapter ability resolves.
Urza's Saga gains an ability from its first and second chapters. It keeps those abilities for as long as it's on the battlefield.
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