Criatura encantamiento — Fénix
2 / 2
Concesión—

, recabar pruebas 6. (Para pagar este coste de concesión, paga

y exilia cartas de tu cementerio con valor de maná total de 6 o más.)
Vuela, prisa.
La criatura encantada obtiene +2/+2 y tiene las habilidades de volar y prisa.
Puedes lanzar el Fénix del detective desde tu cementerio usando su habilidad de concesión.
Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its
abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.