Murders at Karlov Manor (mkm) | ||
| #184 ⸱ Mythic ⸱ German | ||
![]() Variations : 1Parts— | Agrus Kos, Geist der Gerechtigkeit2 / 4 Doppelschlag, Wachsamkeit Immer wenn Agrus Kos, Geist der Gerechtigkeit, ins Spiel kommt oder angreift, bestimme bis zu eine Kreatur deiner Wahl. Falls sie verdächtigt ist, schicke sie ins Exil. Anderenfalls verdächtige sie. (Eine verdächtigte Kreatur hat Bedrohlichkeit und kann nicht blocken.)
LegalitiesNot Legal Alchemy Oldschool Pauper Paupercommander Predh Premodern Legal Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Penny Pioneer Standard Standardbrawl Timeless Vintage RulingsIf a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won't stop being suspected.
There's no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn't cause other creatures to stop being suspected.
Being suspected isn't a copiable value. If a permanent becomes a copy of a suspected creature, it won't be suspected.
When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it's suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected.
If a creature is already suspected, suspecting it again won't have any effect.
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