Case of the Burning Masks

Variations

Parts

Case of the Burning Masks

Enchantment — Case
When this Case enters, it deals 3 damage to target creature an opponent controls.
To solve — Three or more sources you controlled dealt damage this turn. (If unsolved, solve at the beginning of your end step.)
Solved — Sacrifice this Case: Exile the top three cards of your library. Choose one of them. You may play that card this turn.

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-02-02

“To Solve — [condition]” means “At the beginning of your end step, if [condition] and this Case is not solved, it becomes solved.”

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$2.09
Market$0.03
Direct Low
Buy at TCGPlayer

Other Printings