Murders at Karlov Manor (mkm) | ||
#156 ⸱ Uncommon ⸱ English |
Variations— Parts— | Case of the Trampled GardenWhen this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
LegalitiesNot Legal Duel Brawl Penny Predh Legacy Modern Pauper Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oldschool Premodern Oathbreaker Historicbrawl Paupercommander Standardbrawl Legal Future Duel Brawl Legacy Modern Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Penny Alchemy RulingsCases don’t lose their other abilities when they become solved.
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