Murders at Karlov Manor (mkm) | ||
#156 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | Case of the Trampled GardenWhen this Case enters, distribute two +1/+1 counters among one or two target creatures you control. To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Explorer Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsCases don’t lose their other abilities when they become solved.
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