Case of the Trampled Garden

Variations

Parts

Case of the Trampled Garden

Enchantment — Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2024-02-02

Cases don’t lose their other abilities when they become solved.

 

Market Pricing

 NormalFoil
Low$0.02
Median$0.24
High$999.00
Market$0.07
Direct Low$0.02
Buy at TCGPlayer

Other Printings