Case of the Trampled Garden

Variations

Parts

Case of the Trampled Garden

Enchantment — Case
When this Case enters the battlefield, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

 

 

 

Legalities

Not Legal
Duel
Brawl
Penny
Predh
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oldschool
Premodern
Oathbreaker
Historicbrawl
Paupercommander
Standardbrawl
Legal
Future
Duel
Brawl
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Penny
Alchemy

Rulings

2024-02-02

Cases don’t lose their other abilities when they become solved.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.20
High$2.09
Market$0.06
Direct Low$0.06
Buy at TCGPlayer

Other Printings