Ezrim, chef d'agence

Variations : 1

Parts

Ezrim, chef d'agence

Créature légendaire — archonte et détective
5 / 5
Vol
Quand Ezrim, chef d'agence arrive sur le champ de bataille, enquêtez deux fois. (Pour enquêter, créez un jeton Indice. C'est un artefact avec « , sacrifiez cet artefact : Piochez une carte. »)
, sacrifiez un artefact : Ezrim acquiert, selon votre choix, la vigilance, le lien de vie ou la défense talismanique jusqu'à la fin du tour.

 

 

 

Legalities

Not Legal
Alchemy
Oldschool
Pauper
Paupercommander
Predh
Premodern
Legal
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage

Rulings

2024-02-02

Some abilities trigger "whenever you sacrifice a Clue". Those abilities trigger whenever you sacrifice a Clue for any reason, not just to activate a Clue's activated ability.

 

2024-02-02

You can't sacrifice a Clue to pay multiple costs. For example, you can't sacrifice a Clue token to activate its own ability and also to activate Alquist Proft, Master Sleuth's ability.

 

2024-02-02

Some spells and abilities that investigate may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't create any Clue tokens.

 

2024-02-02

Clue is an artifact type. Even though it appears on some cards with other permanent types, it's never a creature type, a land type, or anything but an artifact type.

 

2024-02-02

If an effect refers to a Clue, it means any Clue artifact, not just a Clue artifact token. For example, you can sacrifice Wrench to pay for Alquist Proft, Master Sleuth's activated ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Murders at Karlov Manor
Murders at Karlov Manor