Anzrag, la taupe sismique

Variations : 1

Parts

Anzrag, la taupe sismique

Créature légendaire — taupe et dieu
8 / 4
À chaque fois qu'Anzrag, la taupe sismique devient bloquée, dégagez chaque créature que vous contrôlez. Cette phase de combat est suivie d'une phase de combat supplémentaire.
: Anzrag doit être bloquée à chaque combat ce tour-ci si possible.

 

 

 

Legalities

Not Legal
Alchemy
Oldschool
Pauper
Paupercommander
Predh
Premodern
Legal
Brawl
Commander
Duel
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Penny
Pioneer
Standard
Standardbrawl
Timeless
Vintage

Rulings

2024-02-02

If multiple creatures block Anzrag, the Quake-Mole, its first ability still triggers only once.

 

2024-02-02

If you activate Anzrag, the Quake-Mole's last ability, but each creature the defending player controls can't block for any reason, Anzrag isn't blocked. If there's a cost associated with blocking Anzrag, the defending player isn't forced to pay that cost, so it doesn't have to be blocked in that case either.

 

2024-02-02

If you activate Anzrag, the Quake-Mole's last ability, only one creature is required to block it each combat this turn. Other creatures may also block it and are free to block other creatures or not block at all.

 

2024-02-02

Anzrag, the Quake-Mole's first ability may trigger multiple times in the same turn. Each time it resolves, you create an additional combat phase.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Murders at Karlov Manor
Murders at Karlov Manor