Mirrodin (mrd)

#261 ⸱ Uncommon ⸱ Traditional Chinese

Variations

Parts

Thought Prison

Imprint — When Thought Prison enters, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card.
Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2004-12-01

The second ability triggers only once per spell. If the spell shares both a color and a mana value with the imprinted card, Thought Prison deals 2 damage, not 4.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings