Neon Dynasty Commander (nec)

#176 ⸱ Rare ⸱ Traditional Chinese
奔騰深谷

Variations

Parts

奔騰深谷

奔騰深谷須橫置進戰場。
:加
:直到回合結束,奔騰深谷成為3/3,紅綠雙色的元素生物,且具有「每當此生物攻擊時,在其上放置一個+1/+1指示物。」它仍然是地。

 

 

 

Legalities

Legal
Brawl
Historic
Timeless
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Gladiator
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2025-07-25

Any +1/+1 counters put on Raging Ravine remain on it even after it stops being a creature. They’ll have no effect until it becomes a creature again. (In other words, the land continues to rage, but to no effect.)

 

2025-07-25

If Raging Ravine’s last ability is activated multiple times in a turn, it will get that many instances of the granted triggered ability. For example, if you activate Raging Ravine’s last ability twice and then attack with it, you’ll put a +1/+1 counter on it twice.

 

2025-07-25

If this land becomes a creature but you haven’t controlled it continuously since your most recent turn began, you won’t be able to activate its mana ability or attack with it that turn.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Commander Legends: Battle for Baldur's Gate