Magic Origins (ori) | ||
#206 ⸱ Common ⸱ English |
![]() Variations— Parts— | Wild InstinctsTarget creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Predh Future Alchemy Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Rulings— | Market Pricing
Other Printings— |