Magic Origins (ori) | ||
#206 ⸱ Common ⸱ English |
![]() Variations— Parts— | Wild InstinctsTarget creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Predh Future Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Penny RulingsIf the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
| Market Pricing
Other Printings— |