Wild Instincts

Variations

Parts

Wild Instincts

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

 

Nissa had only the space of a heartbeat to react, her instincts steering her blade.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Explorer
Future
Gladiator
Historic
Oldschool
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pauper
Paupercommander
Penny
Pioneer
Vintage

Rulings

2015-06-22

If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.15
High$999.00
Market$0.05
Direct Low
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Other Printings